How to play

Pick 11 club players, stay under the salary cap, and score points from what they do on the field every weekend.

Getting started
  1. 1Join the leagueSign up with your email and give your fantasy team a name.
  2. 2Pick your squadChoose 11 players from the club within the $100.0m salary cap.
  3. 3Choose a captainYour captain scores ×2 and vice-captain ×1.5.
  4. 4Save before the lockSquads lock at the round deadline (usually first ball). After each round the results are uploaded and the leaderboard updates.
Your squad
11 players, $100.0m salary cap.

1–2

Wicketkeepers

3–5

Batters

3–5

All-Rounders

3–5

Bowlers

  • Every player has a price set by the club. Your squad's total must fit under the $100.0m cap.
  • You keep the price you paid. If a player's price goes up while you own them, they still count at what you paid.
Captain and vice-captain
  • CaptainAll of their points are multiplied×2
  • Vice-captainAll of their points are multiplied×1.5

Negative points are multiplied too, so choose wisely.

Transfers
  • Rounds 1 and 2Change as many players as you like, with no penaltyUnlimited
  • Free transfers each round from Round 3Swapping one player for another counts as one transfer3
  • Each extra transferTaken off your season total-20

Your first squad of the season is free. If you don't change anything, your squad carries over to the next round automatically.

Deadlines
  • Each round has a lock time, usually the first ball of the round. The countdown is shown on the home page and on My team.
  • Once a round locks, or any of its results are in, squads for that round can't be changed.
  • A round covers every grade the club plays that weekend, so a player scores for whichever team they played in.
Batting points
  • Each run+1
  • 30 runsMilestone bonus+10
  • 50 runsMilestone bonus+25
  • 100 runsMilestone bonus+50
  • Strike rate over 130T20 and One Day, at least 15 balls faced+10
  • Strike rate under 70T20 and One Day, at least 15 balls faced-10
  • Duck (out for 0)Not applied to bowlers-10
  • Not outEach innings you finish not out (or retired hurt)+10

Only the highest milestone reached counts. Strike rate = runs ÷ balls × 100.

Bowling points
  • Each wicket+25
  • Each maiden over+10
  • 3 wickets in an inningsHaul bonus+15
  • 5 wickets in an inningsHaul bonus+35
  • Economy under 5.0all formats, at least 2 overs+10
  • Economy over 9.0all formats, at least 2 overs-10

Only the highest milestone reached counts. Economy = runs conceded ÷ overs bowled.

Fielding points
  • Catch+10
  • Wicketkeeper catch+10
  • Stumping+15
  • Run out (direct hit)+20
  • Run out (assisted)+10
FAQ
›When do points appear?

After the club uploads the scorecard for a match, usually within a day or two. The leaderboard updates straight away.

›What if my player doesn’t play?

They score 0 for that round. Check team sheets before the lock and use a transfer if you need to.

›A player played in a different grade. Do they still score?

Yes. A round covers every grade, so they score from whichever match they played.

›Can I change my team name?

Ask a club admin.

›I forgot my password.

Ask a club admin to help you get back in.