How to play
Pick 11 club players, stay under the salary cap, and score points from what they do on the field every weekend.
- 1Join the leagueSign up with your email and give your fantasy team a name.
- 2Pick your squadChoose 11 players from the club within the $100.0m salary cap.
- 3Choose a captainYour captain scores ×2 and vice-captain ×1.5.
- 4Save before the lockSquads lock at the round deadline (usually first ball). After each round the results are uploaded and the leaderboard updates.
1–2
Wicketkeepers
3–5
Batters
3–5
All-Rounders
3–5
Bowlers
- Every player has a price set by the club. Your squad's total must fit under the $100.0m cap.
- You keep the price you paid. If a player's price goes up while you own them, they still count at what you paid.
- CaptainAll of their points are multiplied×2
- Vice-captainAll of their points are multiplied×1.5
Negative points are multiplied too, so choose wisely.
- Rounds 1 and 2Change as many players as you like, with no penaltyUnlimited
- Free transfers each round from Round 3Swapping one player for another counts as one transfer3
- Each extra transferTaken off your season total-20
Your first squad of the season is free. If you don't change anything, your squad carries over to the next round automatically.
- Each round has a lock time, usually the first ball of the round. The countdown is shown on the home page and on My team.
- Once a round locks, or any of its results are in, squads for that round can't be changed.
- A round covers every grade the club plays that weekend, so a player scores for whichever team they played in.
- Each run+1
- 30 runsMilestone bonus+10
- 50 runsMilestone bonus+25
- 100 runsMilestone bonus+50
- Strike rate over 130T20 and One Day, at least 15 balls faced+10
- Strike rate under 70T20 and One Day, at least 15 balls faced-10
- Duck (out for 0)Not applied to bowlers-10
- Not outEach innings you finish not out (or retired hurt)+10
Only the highest milestone reached counts. Strike rate = runs ÷ balls × 100.
- Each wicket+25
- Each maiden over+10
- 3 wickets in an inningsHaul bonus+15
- 5 wickets in an inningsHaul bonus+35
- Economy under 5.0all formats, at least 2 overs+10
- Economy over 9.0all formats, at least 2 overs-10
Only the highest milestone reached counts. Economy = runs conceded ÷ overs bowled.
- Catch+10
- Wicketkeeper catch+10
- Stumping+15
- Run out (direct hit)+20
- Run out (assisted)+10
›When do points appear?
After the club uploads the scorecard for a match, usually within a day or two. The leaderboard updates straight away.
›What if my player doesn’t play?
They score 0 for that round. Check team sheets before the lock and use a transfer if you need to.
›A player played in a different grade. Do they still score?
Yes. A round covers every grade, so they score from whichever match they played.
›Can I change my team name?
Ask a club admin.
›I forgot my password.
Ask a club admin to help you get back in.